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Pixel Streaming And Server Side Graphics Rendering?

Discussion in 'Graphics Experimental Previews' started by newguy123, Apr 13, 2019.

  1. newguy123

    newguy123

    Joined:
    Aug 22, 2018
    Posts:
    251
    Hi Guys

    When can we expect to get something like this for Unity?

    It allows you to build High End graphics to be processed in the cloud, and the end user can use ANY device with a modern browser to run your app without installing anything, it just works. This would mean if your app will be cloud based, you can target any device using HDRP, instead of relying on the lower end LWRP.

    Looking forward to your comments!
     
  2. AcidArrow

    AcidArrow

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    May 20, 2010
    Posts:
    6,296
    You want Unity to become a steaming service?
     
  3. newguy123

    newguy123

    Joined:
    Aug 22, 2018
    Posts:
    251
  4. Uli_Okm

    Uli_Okm

    Joined:
    Jul 10, 2012
    Posts:
    91
    There is no native way of doing this right now (but I know this is reaaally cool), but you can use some services from public clouds, like Amazon AppStream service. The only problem with it (last time I tested) was with pricing due the necessity of using Windows Server licenses (maybe if Azure has a similar service, the princing should be nicer)
     
  5. thelghome

    thelghome

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    Jul 23, 2016
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    117
    All-in-One Live Streaming solution with FM Exhibition Tool Pack
    Asset Store: http://u3d.as/1uHj

     
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