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Pixel perfect sprite rendering

Discussion in 'UGUI & TextMesh Pro' started by cowtrix, Sep 2, 2014.

  1. cowtrix

    cowtrix

    Joined:
    Oct 23, 2012
    Posts:
    322
    Hey guys. Has anyone else encountered issues with getting sprites to render pixel perfect on the canvas? I've made an image to show what I mean:


    On the left is the source image. On the right is a screenshot of the same icon, rendered through uGUI. So I've been going through the checklist - yes the sprite is exactly the native resolution, at an integer coordinate, and the canvas is pixel perfect. Any idea what could be causing this blurriness?
     
  2. cowtrix

    cowtrix

    Joined:
    Oct 23, 2012
    Posts:
    322