We’re happy to share a preview of Pixel Perfect! The 2D Pixel Perfect package contains the Pixel Perfect Camera component which ensures your pixel art remains crisp and clear at different resolutions, and stable in motion. It is a single component that makes all the calculations needed to scale the viewport with resolution changes, removing the hassle from the user. The user can adjust the definition of the pixel art rendered within the camera viewport through the component settings, as well preview any changes immediately in Game view by using the Run in Edit Mode feature. Getting Started: Download and install the latest Unity 2018.2 beta, here: https://unity3d.com/unity/beta-download Get a project that includes samples and documentation here: https://github.com/Unity-Technologies/2d-pixel-perfect Please let us know about your experience with the features. What worked as expected? What didn’t? What workflows did we support correctly and what did we miss? Feel free to reply to this post or create a new post to discuss your experience.