Hello. I am making a dialogue system and I'm annoyed by the incosistency of "pixel perfect" UI. I have made a comparision between these "pixels". Purple "pixel" is 27x27 pixels, blue "pixel" is 25x25 pixels and "2x2 pixels" is 22x22 pixels large (enlarged 4x). Scale factor of "Dialogue" is set to 2 and Reference per pixel unit is set to 50. All other sprites are 16 pixels per unit. Despite all that, the pixels are inconsistent. Also, letters are distorted in Game tab for some reason. Font is VCR OSD Mono.