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pixel perfect camera error

Discussion in '2D' started by enhawk, Nov 10, 2021.

  1. enhawk

    enhawk

    Joined:
    Aug 22, 2013
    Posts:
    833
    I'd like use a render texture in my ui filming something else, with the main camera using pixel perfect camera filming that render texture and other ui things.

    When I do this, when the other camera moves, the sprites it renders to the render texture jiggle around a lot even with pixel snapping on.

    I tried putting another pixel perfect camera on the render texture camera, this made Unity Editor a bit angry and black boxes appeared all over the UI.

    Whats the best way to move the other rendering camera so that sprites stay stable?