Hello! UPDATE: PLEASE go all the way to the bottom of the thread(page) for the current issue! I am working with a 2D scene, in which I am struggling with choppy movement caused by the Unity - Pixel Perfect Camera Component. I have to resolve this issue before I can move forward in case of major rework of the assets of some sort. Please see link for GIF's and further detail: https://imgur.com/a/H63WkYv <--- GIF's Here!!! I am trying to get the completely smooth movement I get with player and camera when PPC is off, but also get the benefits of when PPC is on by not having sprites and tiles in the scene have distortion waves. Help would be greatly appreciated. - Cody UPDATE: As confirmed by several, the issue lies in the fact that the game uses 2D physics for all moving objects. These moving objects don't move entire whole pixels at a time. Thus, will land at .3 or .05 or .99 of a pixel. I don't know how to Mathf clamp the rendered pixels of these objects without impacting the velocity of the rigid bodies physics! Please help! Disclaimer: 2D physics is essential for this project as the majority of interactive objects are heavily dependent on physics for proper interaction in some way.