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Bug Pixel Perfect Camera broken in 2021.2

Discussion in '2021.2 Beta' started by illusiveray, Sep 7, 2021.

  1. illusiveray

    illusiveray

    Joined:
    Jun 18, 2015
    Posts:
    11
    Hello,

    I found this issue when I upgrade to 2021.2.0b10.

    If I select Upscale Render Texture mode and enable the post-processing, the graphics will over scaled. If I disable the post-processing then everything gets blurred.
     
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,102
    Hi @RayWW,

    Could you please submit a bug report for this issue with a description of the reproduction steps? Does this issue also occur in a new project? If not, it would be helpful if you could also attach your project to the report because then it's likely a project specific problem.
     
  3. illusiveray

    illusiveray

    Joined:
    Jun 18, 2015
    Posts:
    11
    It's reproducible in a new project. I have submitted a bug report.
     
    LeonhardP likes this.
  4. MatterLink

    MatterLink

    Joined:
    Feb 27, 2018
    Posts:
    5
    @LeonhardP

    Any updates on this issue? It is still prevalent in the 2021.2 tech release and I do not see it in the known issues section.

    Also 2D lighting seems to be broken as well. It produces artifacts in a new project when using a shadow caster.
     
  5. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,102
  6. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,102
    The fix will be available in 2021.2.5f1.
     
  7. MatterLink

    MatterLink

    Joined:
    Feb 27, 2018
    Posts:
    5
    I appreciate the communication, thanks!

    I also happened to find some graphical issues regarding 2D lighting which I outlined in this post (https://forum.unity.com/posts/7670290/). Are these known issues? They happen in a new project using the 2D URP template and are quite easy to replicate. It might be a problem on my machine, but I don't have a way to verify that.