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Question Pixel Art Looks Blurry During Play, Even With No Filter

Discussion in '2D' started by Flameeater, May 14, 2024.

  1. Flameeater

    Flameeater

    Joined:
    Mar 30, 2022
    Posts:
    43
    I have some odd behavior. All my assets are set to point(no filter), with no compression. In scene view they look as I would like. In game view they look as I would like. However once I hit the play button the backgrounds, and some of the objects in the scene look as though I had not set the filter to point. However other objects, mainly the player characters, look crisp.

    Anyone have any idea what I may be overlooking here? My bet is I have some PP/AA going on somewhere but I am not familiar enough with that to even know where to check.
     
  2. Flameeater

    Flameeater

    Joined:
    Mar 30, 2022
    Posts:
    43
    Problem solved... For anyone in future with a similar issue, check your sprite atlas if you have used one. I had not realized it when I made one, but the atlas itself has filter and compression options.
     
    Kurt-Dekker likes this.
  3. altepTest

    altepTest

    Joined:
    Jul 5, 2012
    Posts:
    1,176
  4. Flameeater

    Flameeater

    Joined:
    Mar 30, 2022
    Posts:
    43