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Pixar USD/USDZ import

Discussion in 'AR/VR (XR) Discussion' started by glfloat, Dec 22, 2018.

  1. glfloat

    glfloat

    Joined:
    Aug 8, 2013
    Posts:
    8
    hi guys, is there any planned support from unity for importing USD/USDZ at runtime?
    Im writing a mobile AR app that needs to load in large meshes and very quickly "cull" a smaller portion of that mesh for display. This is where USD shines with the "compositing arc" functionality

    https://graphics.pixar.com/usd/docs/USD-Glossary.html#USDGlossary-CompositionArcs

    there is an open source project here but seems unstable on mobile.
    wondering if there will be any official support from unity.

    https://github.com/unity3d-jp/USDForUnity
     
    jsingh_unity750 likes this.
  2. jeremyco

    jeremyco

    Unity Technologies

    Joined:
    Oct 17, 2018
    Posts:
    38
    Riasimov likes this.
  3. jsingh_unity750

    jsingh_unity750

    Joined:
    Oct 23, 2022
    Posts:
    4
  4. awesomedata

    awesomedata

    Joined:
    Oct 8, 2014
    Posts:
    1,419