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Question Pix memory allocation not resolving symbols from Xbox Gamecore build

Discussion in 'Windows' started by LukeWarp, Dec 2, 2022.

  1. LukeWarp

    LukeWarp

    Joined:
    Oct 4, 2022
    Posts:
    3
    I'm trying to track down untracked memory usage in a Xbox Gamecore Unity build. As far as I'm aware, PIX, is the only tool we can use to achieve this.

    I tried a pix capture of our load sequence and found a bunch of allocations but I can't get symbols to resolve so I can figure out what it actually is. I've pointed the PDB paths at the Symbols folder produced by the build, as well as some symbols folders in the unity editor installation. Is there something I'm missing here? I'm suspecting FMOD has something to do with it also so would be good to get those symbols too.

    Unity Version 2021.3.6f1
    GDK version 10.0.22000.3160
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,674
    Hi,

    you are not supposed to discuss Game Core stuff in this forum. We have a dedicated forum space for these kind of questions but it seems your account does not have access to it. That said, there are some people from your organization that have access so the best course of action would be for you to request access to them via your Microsoft account manager.