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Pivot position from maya not working (Solved/Not Reproducing)

Discussion in 'Formats & External Tools' started by PJRM, Mar 2, 2015.

  1. PJRM

    PJRM

    Joined:
    Mar 4, 2013
    Posts:
    303
    Hi.... there is quite a time since I didn't use Unity3D, so I wonder if this issue have to do with any update or if I'm doing something wrong!?

    I have model a base for a vehicle, and I have changed the pivot default location of the object... All history deleted, freezed transformations.... When Iimport the object to Unity3D, it changes the pivot to the center of object, when it suppose to be in other position, not centered.

    So!
    Am I doing something wrong on Maya?
    Or am I doing something wrong on Unity3D?

    Best regards,
    pjrm1470.
     
  2. PJRM

    PJRM

    Joined:
    Mar 4, 2013
    Posts:
    303
    Somehow, this isn't repeating anymore. So i'm changing the title!
     
  3. jRocket

    jRocket

    Joined:
    Jul 12, 2012
    Posts:
    687
    It sounds the the pivot/center button was pressed in Unity. If you get that in the future, you'll want to toggle that button so it's in pivot mode and not center mode.
     
  4. PJRM

    PJRM

    Joined:
    Mar 4, 2013
    Posts:
    303
    thank you for your reply. I'll keep that in mind.