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Pivot point offset when exporting object

Discussion in 'World Building' started by zef_tutounityfr, Jul 7, 2018.

  1. zef_tutounityfr

    zef_tutounityfr

    Joined:
    Jun 6, 2014
    Posts:
    16
    Hi everyone,

    I have a weird issue and I can't find any fix. I have this object made in probuilder (it's a simple cylinder with some peveled edges). As you can see the pivot point is in the center thanks to the "Center Pivot" option.



    But when I export my object as an .obj file and then import this .obj file in Unity my pivot point it totaly offset :



    Any ideas on how I have to proceed to make the pivot stay in the center after the export ?
    Thanks in advance.
     
  2. zef_tutounityfr

    zef_tutounityfr

    Joined:
    Jun 6, 2014
    Posts:
    16
  3. kaarrrllll

    kaarrrllll

    Unity Technologies

    Joined:
    Aug 24, 2017
    Posts:
    552
    Alt click the export button to bring up the options, then disable "export as group" and "apply transforms."
     
    FlightOfOne likes this.
  4. carlosctcl

    carlosctcl

    Joined:
    Sep 6, 2020
    Posts:
    20
    Hello!
    What about if you still need export as group but you want maintain pivot?