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pipeline between Medium, Unity and Substance

Discussion in 'Formats & External Tools' started by laurentlavigne, Jan 26, 2020.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,365
    How do you move back and force your assets between these programs?

    What I got so far is this:
    export fbx from medium
    bring into maya correct scale and orientation and export fbx
    import that fbx into substance painter (is there a maya <-> painter direct pipe?)
    export obj from painter (can substance painter export fbx?)
    import that obj in maya and export fbx for unity
    then you can do the round trip between maya and unity

    Seems like a few steps could be collapsed as one but so far no luck.
     
    Last edited: Jan 27, 2020