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Bug Pink sprite atlas on Xbox One using rich sprite tags

Discussion in 'UGUI & TextMesh Pro' started by unity_69517B09CD55F27B42D6, Jul 28, 2023.

  1. unity_69517B09CD55F27B42D6

    unity_69517B09CD55F27B42D6

    Joined:
    Jun 23, 2023
    Posts:
    1
    I'm currently dealing with a strange/unique issue where sprite atlases using rich text tags appear pink in Xbox One builds specifically. The project builds and works fine on numerous other platforms with no issue and if the sprites are used as a UI sprite there's they display fine so the texture it self is not missing. The sprite texture atlas is loaded via resources and uses the TestMeshPro/Sprite shader, I suspect this may be a shader issue but unsure why it would not work on this one platform. The version of Texmeshpro is 3.0.6.

    Any ideas or hints what could be causing the shader to break for this platform?