I am new to unity and having a frustrating issue I will do my best to explain! I have created a little demo piece based on Windows Mixed reality headsets, the piece is made up of 3 scenes. Scene 1 is essentially a scene selection screen, there is a canvas with 2 buttons each one calling the other scenes. Each scene can be built and runs perfectly in Visual Studio 2017... when I build all the scenes, the 1st scene will open... on pressing a button I am then presented with nothing but a pink screen (I can hear the audio playing in the background still) the buttons basically call this script. using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; public class LoadOnClick : MonoBehaviour { public void LoadScene(int level) { SceneManager.LoadScene(level); } } I know the scenes load as the music plays... just... big pink screen! Have tested scenes individually, even created a new project... if I test in Unity, it works fine... its only when building. Any ideas... pointers... ANYTHING!