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Pink Objects on iOS Devices

Discussion in 'Asset Bundles' started by chunhanawmancode, Jul 16, 2020.

  1. chunhanawmancode

    chunhanawmancode

    Joined:
    Jun 30, 2020
    Posts:
    2
    Hi,

    Problem: My iOS build is displaying "Pink Shaders" for all objects that were marked as Addressables.

    Expectation: On iMac desktop, all of the objects were marked as addressables are working as intended, displaying the proper shaders. Which is weird eh?

    Weird because playing on Windows,
    UnityEditor with Android platform = Addressables objects is pink shaders because not compatible.
    Android device = Addressables objects and its shaders are working as intended.

    However, playing on iMac,
    UnityEditor with iOS platform = Addressables objects and its shaders are working as intended.❓
    iOS device = Addressables objects are rendering pink shaders

    Things I've done:
    - ensure ios and android load from a different path.
    - always include shaders in the graphic settings (added but didn't rebuilt the app)
    - purged the addressables build cache and build new.

    Anyone have an idea what should I do, been spending the entire day to adjust the settings and all.
    Please give some advise :D
     
  2. konsnos

    konsnos

    Joined:
    Feb 13, 2012
    Posts:
    121
    Got the same issue although in my case there are no logs with warnings for the shaders. Just pink for remote addressables only in iOS.