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PinchWorm - Squishy Pixels

Discussion in 'Works In Progress - Archive' started by SquishyPixels-Glimmer, Feb 17, 2012.

  1. SquishyPixels-Glimmer

    SquishyPixels-Glimmer

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    Sneak peek at the preproduction of another game we're working on that i'd like to share with the rest of the community!

    updates will be posted soon!
     

    Attached Files:

  2. JohnnyA

    JohnnyA

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    No idea how to play but it looks nice :)
     
  3. shahroozal

    shahroozal

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    The graphics look great, can't wait to play :)
     
  4. Kyena

    Kyena

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    Would be great to know a bit more about the gameplay because the graphics look totally adorable :)
     
  5. SquishyPixels-Glimmer

    SquishyPixels-Glimmer

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    We're very excited about Pinchworm as it'll be our first platformer/puzzler. The overall gameplay idea is to reach the tallest peak in the level and become a butterfly.

    Environments will be roughly the scale of a bugs life and there will be loads of predators. Movement will be controlled by a pinching gesture and most every interactive element will be context sensitive and use the same gestures, for simplicity.

    Some features to look forward to are:
    Blowing into the device to introduce a gust of wind
    Slinging silk and accelerometer control to swing and wiggle
    Chewing to grow your worm
    Splitting in two to deal with some puzzles and reconnecting
    Finish with as many segments as you can
    Collect the butterflies in your trophy case
    There'll be a star rating system and other metrics to compete with on the leaderboard
    and more...

    I'll post more pics soon
     
  6. Kyena

    Kyena

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    That sounds great and I just love to "reach the top and become a butterfly" part ;)
     
  7. SquishyPixels-Glimmer

    SquishyPixels-Glimmer

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    There was some question on how to play Pinchworm. Here's an interaction mockup to explain the concept a bit more.
     

    Attached Files:

  8. Heu

    Heu

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    Ooh! I'm liking it especially the graphics. Will this be available for Android? Or only IOS.
     
  9. SquishyPixels-Glimmer

    SquishyPixels-Glimmer

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    Ya it will be developed for both
     
  10. SquishyPixels-Glimmer

    SquishyPixels-Glimmer

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    Looking for thoughts on the Kickstarter we are working on. Do these pledge points seem reasonable for the stuff we're giving back?

    Pledges:
    • $1 raffle ticket and ringtone from Pinchworm
    • $5 raffle ticket and ringtone from Pinchworm, the game
    • $20 raffle ticket and ringtone from Pinchworm, the game, and a copy of Onaji, Digital concept art signed by Lance
    • $50 raffle ticket and ringtone from Pinchworm, the game, and a copy of Onaji, Digital concept art signed by Lance, and a “Thank you” credit, mug
    • $100 raffle ticket and ringtone from Pinchworm, the game, and a copy of Onaji, Digital concept art signed by Lance, and a special “Thank you” credit, shirt, hat, plushy, mug
    • $500 raffle ticket and ringtone from Pinchworm, the game, and a copy of Onaji, Digital concept art signed by Lance, and a special “Thank you” credit, A personal Thank call from the studio owner, shirt, hat, plushy, mug
    • $1000 raffle ticket and ringtone from Pinchworm, the game, and a copy of Onaji, Digital concept art signed by Lance, and a “Thank you” credit, A personal Thank call from the studio owner, shirt, hat, plushy, 3D print of Pinchworm, a mug

    Fund goal: $50,000
     
  11. JohnnyA

    JohnnyA

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    Whats the raffle ticket for? Only did a quick scan of the thread, but couldn't see any mention...
     
  12. SquishyPixels-Glimmer

    SquishyPixels-Glimmer

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    Sorry I didn't mention that. The raffle will be for any paid game produced by Squishy Pixels, for life.