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Picture Ads and Low Fill Rates

Discussion in 'Unity Ads & User Acquisition' started by unity-nikkolai, Feb 4, 2015.

  1. unity-nikkolai

    unity-nikkolai

    Joined:
    Sep 18, 2014
    Posts:
    540
    The reason fill rates are typically either 33% or 50% is due the additional ad requests being made for zones that implement picture ads. Video ad request have a high fill rate for most countries. However, fill for picture ads have been extremely limited for English speaking counties, and in most cases not available to non-English speaking countries.

    A fill rate of 33% is common for new game profiles that still have picture zones enabled. The 50% fill rate typically indicates that the pictureZone is disabled, but that the option to show picture ads when no videos are available is still enabled for the defaultVideoAndPictureZone. Each of these zones will increment the adrequest figure by 1. Video ads on the other hand only make a single adrequest, regardless of the number of zones that use them.

    With priorities focused making our video ads service the best it can be, we are in the process of temporarily removing support for picture ads from Unity Ads, which is why new game IDs no longer include the "pictureZone" ID. Picture ads have been in beta for some time now. We felt that it would be best to shelve the picture ads feature for the time being, until a later time when we can return to it and finalize the feature.
     
    Salazar, HeikkiTunkelo and Hagen like this.
  2. hkk007

    hkk007

    Joined:
    Feb 2, 2015
    Posts:
    5
    Hi sir,
    We are developing our first game..Our game will be scheduled to release around march 31...
    we are from India. Our most users will be from India. Is Unity ads Showed in india...?
    Can I Use more than one ads in one game......for example unity ads for American users and Admob For Indian Users....?

    I am new to mobile apps fields....please reply....
     
  3. The_BenEvans

    The_BenEvans

    Joined:
    Jul 31, 2012
    Posts:
    139
    Any development on this? Any plans on bringing them back any time soon?

    They'd be a great fit for use in our current game, for now we'll be using skippable ads.