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Question PhysX upgrade: Temporal Gauss-Seidel solver much less stable than PGS

Discussion in '2019.3 Beta' started by any_user, Dec 30, 2019.

  1. any_user

    any_user

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    Oct 19, 2008
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    374
    I tried the new Temporal Gauss-Seidel solver but noticed it's much less stable than the old PGS in my tests. Joints which previously were completely stable are exploding and friction is more unreliable (collisions are out of control).

    Is there any information about advantages of this solver, other than it "should be more stable"? Is there an upgrade-guide ? I'm just trying to understand if I should invest more time tweaking my scene or if there's a basic misunderstanding about what it is good for.

    I found this page but it's not very useful:
    https://gameworksdocs.nvidia.com/Ph.../RigidBodyDynamics.html#temporal-gauss-seidel
     
  2. hippocoder

    hippocoder

    Digital Ape

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    2019.3 which version? latest beta?
     
  3. any_user

    any_user

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    The last one in the Hub, 2019.3.0f3 (haven't tried f4 yet)
     
  4. hippocoder

    hippocoder

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    I did hear some noise from @yant about something related so there may be merit in providing a repro case :)
     
  5. hippocoder

    hippocoder

    Digital Ape

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  6. any_user

    any_user

    Joined:
    Oct 19, 2008
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    I’ll see if I can create a simple repro case. Articulations definitely look interesting!