Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

PhysX stuff taking up cpu time in profiler even though no rigidbodies/colliders in scene? (U5b18)

Discussion in 'Unity 5 Pre-order Beta' started by Stephen-Lavelle, Feb 3, 2015.

  1. Stephen-Lavelle

    Stephen-Lavelle

    Joined:
    Apr 17, 2013
    Posts:
    41
    so, I have a scene with no colliders or rigidbodies - I'm moving a lot of gameobjects about - thbute physics and physics 2d profilers shows nothing (0 in quantities of all objects), but its cpu usage is pretty high. Using the U5.0.0b18 beta. Any thoughts what it might be about, or how I might look into it further?

    this is a pretty mature project, I don't know if it's a U5 only bug or not - I can't easily back-port it. Hope this is the right forum :)

    (the top function getting called there, that's cut off is
    PhysX.Sc::Scene::collideStep )

    (this isn't a serious bug for me, it only happens during certain simulations, but I'm curious about it nonetheless!)
     
  2. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    If you can report this via bug reporter, I'm sure the team would love to see it.
     
  3. Stephen-Lavelle

    Stephen-Lavelle

    Joined:
    Apr 17, 2013
    Posts:
    41
    The project's several gb, so I'm not sure I have the time to upload it all, given that it's not super important : (
     
  4. Meltdown

    Meltdown

    Joined:
    Oct 13, 2010
    Posts:
    5,822
    Try make a simple repro scene/project and send it through.