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Scripting Physx ConfigureVehicleSubsteps Broken

Discussion in '5.2 Beta' started by Jonny-Roy, Aug 30, 2015.

  1. Jonny-Roy

    Jonny-Roy

    Joined:
    May 29, 2013
    Posts:
    666
    Since RC2 the ConfigureVehicleSubsteps seams to be unaffective, I was using this to increase the substeps when Physx timestep was reduced, but in RC2 it causes the cars to drive like they are on ice, is anyone else using the ConfigureVehicleSubsteps?
     
  2. Jonny-Roy

    Jonny-Roy

    Joined:
    May 29, 2013
    Posts:
    666
    Okay it's to do with the ForceAppPoint, I adjusted these after reading they should be close to Center of Motion, but it makes the cars like ice with lower substeps. I'm guessing the advice on Center of Motion is because the documents thing we're going to put the center of motion low to the ground, but mine is realistic to the cars actual center of motion, so I'll have to play with ForceAppPoint some more.