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PhysicsEditor for Unity

Discussion in 'Physics' started by herbie, Nov 10, 2015.

  1. herbie

    herbie

    Joined:
    Feb 11, 2012
    Posts:
    237
  2. Andreas Loew

    Andreas Loew

    Joined:
    Feb 27, 2013
    Posts:
    17
    It does not work out of the box in the current state - there's no simple publish and use solution available yet - and we had no time to create an exporter + plugin yet.

    PhysicsEditor allows you to create physics collision shapes - both from circles and polygons. You can write the data in almost any format since it uses a template system to write the output data. For Unity you could either use a generic format like XML or JSON (with a parser) or directly create C# code.

    You have to set the polygon paths on your sprites and apply the parameters for friction, mass etc.