Hi Everybody, Does anybody know if PhysicsEditor can be used for Unity? https://www.codeandweb.com/physicseditor I saw this tutorial but I don't understand it. http://hamdullahshah.tumblr.com/post/70389721260/using-physics-editor-generated-plist-with-unity3d
It does not work out of the box in the current state - there's no simple publish and use solution available yet - and we had no time to create an exporter + plugin yet. PhysicsEditor allows you to create physics collision shapes - both from circles and polygons. You can write the data in almost any format since it uses a template system to write the output data. For Unity you could either use a generic format like XML or JSON (with a parser) or directly create C# code. You have to set the polygon paths on your sprites and apply the parameters for friction, mass etc.