So we have been working in 2017.1 but recently updated to 2017.3 and we are seeing many problems now that we were not seeing before. Our game has wall tiles and the player is able to squeeze out and through the walls and exit the level. We did not see these problems in 2017.1, our physics settings numbers did not change between the upgrades. Is there anything I need to look at to adjust to keep the players in the level? I have tried making the colliders large, double checked there is no gap at all and many other things. I think we will revert to 2017.1 again, but want/need to update in the future, is there more information on what happened in .2 or .3?