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Bug Physics stopped working on mobile devices after upgrading to pre65

Discussion in 'Physics for ECS' started by Artem_Korotenko, May 10, 2023.

  1. Artem_Korotenko

    Artem_Korotenko

    Joined:
    Apr 20, 2020
    Posts:
    6
    After upgrading all packaged to version pre65 I've faced strange behavior: in the Editor everything is working as usual, but Android and iOS builds completely missing physics:
    1) Components such as PhysicsVelocity, Mass and colliders are not added to entities, so jobs can not process any entity. Any other components are working fine.
    2) I can add components manually in the baker (e.g.
    AddComponent(entity, new PhysicsVelocity())
    ), but looks like simulation systems also do not wotk.
    It looks like in this version some specific configurational step to kick off the physics was added which I'm missing. Tried to add Physics Step to subscene with no result.
     
  2. JMPM-UNITY

    JMPM-UNITY

    Unity Technologies

    Joined:
    Jun 16, 2021
    Posts:
    93
    Hi, it sounds like a regression. I will report it internally. Thank you!