I’m working on a video (about 5 minutes long) that is basically a rigid body physics simulation. So there’s no user input, AI, etc. My question: Is there a way to avoid running the entire simulation every time a change is made? Example: Change weight of some cube. I would like to see how it affects the simulation at t=5.0 minutes. Do I need to wait 5 minutes to see that? As far as I know, this would not be a problem in Blender. After it calculates everything, I could just scrub the timeline and view the simulation at any time right away. I’m pretty sure this kind of functionality is not native to a game engine, but I wonder if something like that is possible in Unity.