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Physics shapes wireframe not visible in editor

Discussion in 'Project Tiny' started by smonbrogg, Apr 16, 2021.

  1. smonbrogg

    smonbrogg

    Joined:
    Dec 11, 2012
    Posts:
    17
    I cant see any debug wireframes of physics shapes in the editor in my project.

    The project was created by copying the basic Tiny3D 'hello world' sample, then at some point adding physics. Physics generally seems to work nicely, but I can't see the green debug wireframes of my shapes. I'm blind folded when creating collision shapes.

    Neither the Gizmos Toggle, nor the PhysicsShapeAuthoring gizmo checkbox makes any difference. I also added every assembly refference from the TinyPhysics example to my project.

    Any help in how to resolve this would be greatly appreciated! Thans.
     
  2. AbdulAlgharbi

    AbdulAlgharbi

    Unity Technologies

    Joined:
    Jul 27, 2018
    Posts:
    319
    make sure that the collider gizmos are checked

    upload_2021-4-16_11-35-52.png

    Also, do you have two inspectors locked?
    I noticed that gizmos may not render if you have multiple inspectors selecting different objects
     
  3. smonbrogg

    smonbrogg

    Joined:
    Dec 11, 2012
    Posts:
    17
    That was it! I had an extra inspector locked to the build configuration, for fast build & run. I closed that inspector, and now the debug wires are rendering. Thanks a lot! :)
     
    BigRookGames likes this.
  4. BigRookGames

    BigRookGames

    Joined:
    Nov 24, 2014
    Posts:
    331
    I also had this problem, and for anyone else that might have this issue, it didn't fix the gizmo when I removed the second inspector, but it did after closing all inspectors and opening a new one.