Search Unity

Physics Puzzle Platformer (Now called Player-X)

Discussion in 'Assets and Asset Store' started by TheFamousMouse, Jul 20, 2021.

  1. TheFamousMouse

    TheFamousMouse

    Joined:
    May 8, 2021
    Posts:
    9




    Physics Puzzle Platformer (Unity Template)


    Unity Asset Store Link: https://assetstore.unity.com/packages/slug/198067


    NOTE: This project only works with Unity version 2020 and higher.


    The Physics Puzzle Platformer is A base framework template for creating active physics ragdoll games in Unity using animation tracking, physics interactions and just A whole lot of clumsy fun.



    Package Include:

    - - Complete Project Source

    - Simple Menu

    - Game Scene

    - Physics interactive

    - Active Physics Ragdoll

    - Player Controller

    - Movement, Jumping, Climbing System

    - Puzzle Examples

    - Documentation

    - - Fully Functional Framework To Create A Full Game




    Unity Asset Store Link: https://assetstore.unity.com/packages/slug/198067
    Customer Support: https://www.artstation.com/thefamousmouse
     
  2. therewillbebrad

    therewillbebrad

    Joined:
    Mar 2, 2018
    Posts:
    151
    Hi was wondering what the difference is between this and the older ARC asset? Also curious about whether there is a basic controller support in the game.

    Also curious about using the ragdolls with an ai if you have any experience doing that? Specifically an AI that can move around and hold a object using the physics? Or atleast a method of faking it.

    Sorry for all the questions your asset has my brain buzzing. Thanks!
     
    Last edited: Dec 8, 2021
  3. TheFamousMouse

    TheFamousMouse

    Joined:
    May 8, 2021
    Posts:
    9
    Hi, thank you for showing interest.

    The old APR Player asset that had since been exclusively bought by A game company was A tool for creating active physics characters, this the Physics Puzzle Platformer is an active physics base game template to build upon.

    As for controller support, it currently does not have it coded in but can be added.

    For AI you would simply replace the manual input with your AI algorithm to simulate those events and yes attaching an object to the hand bone would be the simplest way to achieve the AI holding an object.

    Hope these answers help A bit :)
     
  4. TheFamousMouse

    TheFamousMouse

    Joined:
    May 8, 2021
    Posts:
    9
    To anyone who finds this thread, this asset is now called Player-X and have been re-written.
    Player-X: https://u3d.as/2BrF