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Physics properties on many colliders at once? (Same GameObject)

Discussion in 'Physics' started by gammby5874, Feb 8, 2015.

  1. gammby5874

    gammby5874

    Joined:
    Jan 27, 2015
    Posts:
    6
    I was wondering if there was a way to add a physics material to multiple colliders at the same time within the same game object.

    When I imported my map to Unity with Tiled2Unity, I used the collider component, but it added tons of edge colliders to the one GameObject as a parent to the map mesh renderer object. Can I do this quickly without adding "Slippery" to all of them one by one?

    Thanks