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Physics.Processing turn off

Discussion in 'Physics' started by VictorFR, Apr 10, 2015.

  1. VictorFR

    VictorFR

    Joined:
    May 4, 2014
    Posts:
    15
    Hi. I have a problem, when i play my game in android, I see in profiler more cpu spend to physics.processing process. So i don't use colliders or rigid bodyes, and I try turn off all objects and this process starting cometimes in scene, may be I use wrong projects setting?
     
  2. VictorFR

    VictorFR

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    May 4, 2014
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  3. AlanMattano

    AlanMattano

    Joined:
    Aug 22, 2013
    Posts:
    1,103
    If I start a new scene my frames x second drop to 20 in the frame "physics.processing" process 98.9%
    In Windows 7 64 and Ati radeon 7970. Is there a way to take out Physics?
     
  4. Cafar

    Cafar

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    Mar 13, 2013
    Posts:
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    I've same problem, any solution?
     
  5. VictorFR

    VictorFR

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    May 4, 2014
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    This problem is working Unity on Android devises. Seems in next version this problem will solved.
     
  6. Stardog

    Stardog

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    Jun 28, 2010
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    1,426
    Has this been fixed yet?
     
  7. flumbatron

    flumbatron

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    May 6, 2015
    Posts:
    5
    I still have this happening on a OnePlus One & 5.2.0.
     
  8. VictorFR

    VictorFR

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    May 4, 2014
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    strange, seems it's been finished in later versions//
     
  9. Deleted User

    Deleted User

    Guest

    I have the latest version of Unity and experiencing this problem. It's a very serious problem.
     
  10. VictorFR

    VictorFR

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    May 4, 2014
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    oh yes. but only android devices(
     
  11. Magic73

    Magic73

    Joined:
    Jun 23, 2015
    Posts:
    86
    I'm developing on Lumia 1520, and I have the same issue.
    I'm running a scene with only a Canvas with menu GUI (without any 3d object), and Physics.processing takes over 6% of time...

    Unity 5.3.1f1
     
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