Hi. I have a problem, when i play my game in android, I see in profiler more cpu spend to physics.processing process. So i don't use colliders or rigid bodyes, and I try turn off all objects and this process starting cometimes in scene, may be I use wrong projects setting?
seems it is a bug Unity5 http://issuetracker.unity3d.com/issues/physx-huge-physics-spikes-in-profiler-on-some-android-devices
If I start a new scene my frames x second drop to 20 in the frame "physics.processing" process 98.9% In Windows 7 64 and Ati radeon 7970. Is there a way to take out Physics?
I'm developing on Lumia 1520, and I have the same issue. I'm running a scene with only a Canvas with menu GUI (without any 3d object), and Physics.processing takes over 6% of time... Unity 5.3.1f1