Hi, We have experienced really low performance on high-end 8-cores Android devices. Right after the start of the level Physics.Processing takes about 1 ms, but things became worse after 1 minute of gameplay. According to profiler Physics.Processing run multiple jobs which are executed on Job Worker Threads. As you can see there is no single place where physics spent it's time. Also on iOS devices and in Editor we don't have problems with performance that's why I suggest the problem is not in our scene. Looks like synchronization or task-management problem in job system. Unity version: 2018.3.13f1 Does anybody experience the same problem or know how to fix this issue? It's not possible to upgrade Unity to 2019.x, because it's very buggy We've already released game for iOS and want to release it under Android in the near future, please help!! P.S.: It's not CPU throttling and we have tried to use 'Sustained Performance Mode'