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Physics Problem

Discussion in 'Physics' started by mekartikshah, Jul 12, 2018.

  1. mekartikshah

    mekartikshah

    Joined:
    Jan 10, 2017
    Posts:
    89
    I am trying to create a see-saw in unity by using Unity physics but I am not able to get a proper balance. I used Rigidbody, FixedJoint, and HingeJoint to make it possible. I attached a video which shows you all the properties and behavior I am getting.
    Video Link :


    I don't know what I am doing wrong any help is appreciated.

    Here, is the question link which I asked on StackOverflow which is more descripted.
     
    Last edited: Jul 13, 2018