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Bug Physics objects stop collision after clicking an entity in Entity Hierarchy window

Discussion in 'Entity Component System' started by Shrandis, Nov 25, 2022.

  1. Shrandis

    Shrandis

    Joined:
    Oct 3, 2012
    Posts:
    30
    Unity version: 2022.2.0b16
    Packages installed:

    • "com.unity.physics": "1.0.0-exp.12"
    • "com.unity.entities": "1.0.0-exp.12",
    • "com.unity.entities.graphics": "1.0.0-exp.14",
    Platform: Windows

    Description:
    After clicking any entity in the subscene in Entity Hierarchy window, physics objects begin falling through each other.

    I don't know if this causes other physics behaviour issues. Please see the embedded video. A sample project to reproduce the issue is also attached.

    Steps:
    1)
    Install the specified packages after creating a 3D URP template project.
    2)Setup the scene as described in docs.
    3)Open the Entity Hierarchy window.
    4)Press Play.
    5)Confirm that the cube sits on the floor.
    6)Click on either one of the subscene entities.
    7)Notice that the cube now falls through.

     

    Attached Files:

    krooninator likes this.
  2. krooninator

    krooninator

    Joined:
    Nov 9, 2015
    Posts:
    4
    +1 Same for me
     
  3. mattdymott

    mattdymott

    Joined:
    Dec 27, 2016
    Posts:
    29
    This is a known problem and has been fixed in the latest physics version. pre-15