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Physics Material options are misleading? or misunderstanding?

Discussion in 'Physics' started by CruelGamePIay, Sep 7, 2018.

  1. CruelGamePIay

    CruelGamePIay

    Joined:
    Sep 7, 2018
    Posts:
    4
    So I recently started out with unity and decided to do the Brackeys guide.
    In his you make a cube that simply move forward on a platform, in order to do that we make the platform a " slippery surface" using physics Material and setting both friction settings to 0.
    now i would assume that setting both to 0 should actually work , but the cube kept slowly rotating on the y axis.
    eventually I found out that "Friction Combine" : Average, actually doesn't average 2 zeros to zero, so when set to Minimum instead of Average the cube would stop rotating.
    Now it's probably due to another variable that isn't visable, but I wonder am I the only one that is kinda confused here? can someone shed some light here ?
     
  2. dlorddd

    dlorddd

    Joined:
    Aug 13, 2016
    Posts:
    7
    You probably want to check the two drag variables on the cubes rigidbody.