Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Physics Material options are misleading? or misunderstanding?

Discussion in 'Physics' started by CruelGamePIay, Sep 7, 2018.

  1. CruelGamePIay

    CruelGamePIay

    Joined:
    Sep 7, 2018
    Posts:
    4
    So I recently started out with unity and decided to do the Brackeys guide.
    In his you make a cube that simply move forward on a platform, in order to do that we make the platform a " slippery surface" using physics Material and setting both friction settings to 0.
    now i would assume that setting both to 0 should actually work , but the cube kept slowly rotating on the y axis.
    eventually I found out that "Friction Combine" : Average, actually doesn't average 2 zeros to zero, so when set to Minimum instead of Average the cube would stop rotating.
    Now it's probably due to another variable that isn't visable, but I wonder am I the only one that is kinda confused here? can someone shed some light here ?
     
  2. dlorddd

    dlorddd

    Joined:
    Aug 13, 2016
    Posts:
    7
    You probably want to check the two drag variables on the cubes rigidbody.