Can anyone provide me an example of how to implement a Physics Joint, specifically a FixedJoint between two entities? I've created the physics joint using: Code (CSharp): PhysicsJoint.CreateFixed(); But I have no idea what I'm supposed to do with the joint? Where do I apply it? Apologies in advance if this is a really stupid question. I did look at the RagDoll example but they use a function called CreateJoint() which I can't seem to find so I don't know if the function name has changed or I've missed something.