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Physics hate: 270º != 270º - Please help

Discussion in 'Physics' started by Teku-Studios, Feb 10, 2015.

  1. Teku-Studios

    Teku-Studios

    Joined:
    Sep 29, 2012
    Posts:
    257
    I've been developing a game in Unity for almost 3 years and I'm still trying to understand how to deal with rotations. One very specific situation is breaking my code and I need help on how to fix that. Here's my case scenario:

    I have an object which can be rotated to absolute values (0 - 90 - 180 - 270), and I need to check that initial rotation before applying some other transformations. I do this:

    int angleZ = (int) m_spriteTransform.rotation.eulerAngles.z;

    if(angleZ == 270)
    Do some stuff;
    else if(angleZ > 180 && angleZ < 270)
    Do other stuff;

    I need to do that check for reasons that are not important now, but here's what happens. I'm forcing its rotation to be 270 degrees

    i
    nt angleX = 0;
    int angleY = 0;
    int angleZ = 270;


    m_spriteTransform.rotation = Quaternion.EulerAngles(angleX, angleY, angleZ);

    And there is NOTHING at all changing that object's rotation. Anything. However, when I do the first check, the code if(angleZ == 270) returns FALSE, and the code else if(angleZ > 180 && angleZ < 270) returns TRUE, which makes no goddam sense.

    I'm setting breakpoints and also a Debug.Log info log and, after checking both, angleZ returns 270, so I don't know what is happenning.


    How can I deal with this properly?
     
    Last edited: Feb 12, 2015
  2. DanielQuick

    DanielQuick

    Joined:
    Dec 31, 2010
    Posts:
    3,137
  3. Teku-Studios

    Teku-Studios

    Joined:
    Sep 29, 2012
    Posts:
    257
  4. Kavorka

    Kavorka

    Joined:
    Sep 15, 2012
    Posts:
    247
    Does this help?
    Code (CSharp):
    1. int angleZ = (int) m_spriteTransform.rotation.eulerAngles.z + .5f;
     
  5. Teku-Studios

    Teku-Studios

    Joined:
    Sep 29, 2012
    Posts:
    257
    Nope, but thanks for your help. I rearranged the code to work in a different way and now it is solved.