Hi, I've got a horrible glitch that's practically made a month's work useless unless I can fix it. I'm making a 2D platform/sidescroll game. It works fine in the editor. It also works fine as a standalone build. And, get this, it also works fine on some computers (seemingly random) when I build it for webplayer. However, on about 50% of my tester computers have the glitch with it (webplayer build). The glitch is basically a physics one, where AddForce seems to be blown massively out of proportion: The projectiles are zooming off screen, the enemies are so fast there's no way you can escape, etc. I could probably fix it, if I knew why it's doing it. It just doesn't make sense: On one computer it's fine, on the next it's practically broken. Please, please help.