Hi ! I'm working on a VR experience about food, involving physics objects of a small scale ( < 10cm , 0.1 Unity units). When working with mesh colliders, the physics engine is going crazy and turns some objects into crazy spinners for no reasons. I'm currently testing with an object of a height of 6x2x2 cm, with a high friction material and a very simple mesh collider. Changing the settings in the PhysicsManager don't solve the issue. And a video of the issue : https://streamable.com/vlbs Repro project is attached in the thread. Thanks for any tips for solving this kind of issues !