Search Unity

Physics going crazy on small objects

Discussion in 'Physics' started by Poupi, Apr 25, 2018.

  1. Poupi

    Poupi

    Joined:
    Jan 11, 2012
    Posts:
    111
    Hi !
    I'm working on a VR experience about food, involving physics objects of a small scale ( < 10cm , 0.1 Unity units).
    When working with mesh colliders, the physics engine is going crazy and turns some objects into crazy spinners for no reasons. I'm currently testing with an object of a height of 6x2x2 cm, with a high friction material and a very simple mesh collider.
    Changing the settings in the PhysicsManager don't solve the issue.

    physicssettings.png

    And a video of the issue :
    https://streamable.com/vlbs

    Repro project is attached in the thread.

    Thanks for any tips for solving this kind of issues :) !
     

    Attached Files: