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Physics Game Concept

Discussion in 'Works In Progress - Archive' started by Osirius, Jul 10, 2015.

  1. Osirius

    Osirius

    Joined:
    Oct 10, 2014
    Posts:
    47
    Hey everyone.

    Been messing around with this physics game concept and I was wondering if anyone had any feedback :)
    It is VERY rough at the moment and can no doubt be optimised further but currently I can spawn around 3500 physics cubes before the framerate drops (CPU: AMD FX 8350 - stock).

    In this concept you can spawn physics cubes at different sizes and with different parameters. These parameters and other options are explained in the spawning menu within the EXE (Press TAB when ingame).




    I've been experimenting with how the Physics system updates, so when the framerate does drop, the physics engine will slow down also, giving a "slow-motion" effect rather than "lagging". This means that even at very low frame rates, the physics collisions will hopefully still be accurate and relatively smooth. This will also completely break the FPS counter when it hits the 50fps mark. It still needs a lot of work!

    When you're in the exe press TAB to bring up the spawn menu and instructions.

    NOTE: Currently you must run the exe at 1080p (unless you already know how to work it). The UI was done VERY quickly for this release and so doesn't scale properly.

    I don't really know what to do with this concept so if anyone has any ideas I'd love to hear them :)

    Thanks and enjoy!

    DOWNLOAD - v0.1a
     
    Last edited: Jul 10, 2015
  2. Roni92pl

    Roni92pl

    Joined:
    Jun 2, 2015
    Posts:
    396
    So, what it is, your own physics library? Or just some test with Physx?
     
  3. Osirius

    Osirius

    Joined:
    Oct 10, 2014
    Posts:
    47
    Sorry, I should have been clearer; It's a physics game concept using PhysX, not a physics showcase as such.
    It's quite fun to mess about with, just interested in any ideas anyone might have :)