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Physics Engine

Discussion in 'Web' started by tbreina, Apr 19, 2015.

  1. tbreina

    tbreina

    Joined:
    Mar 11, 2013
    Posts:
    22
    I've got a Unity 4 project that uses the physics engine. It works fine on Windows 8.

    If I were to upgrade to Unity 5, would it be easy to port this to the WebGL build? I don't know if the physics engine would actually be possible without some sort of external webplayer dependency.

    Just wanted to get some thoughts on how much of a pain this would be for me.

    Thanks.
    -Tony
     
  2. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    The physics engine (both physics engines actually) work with WebGL and don't need any external dependencies; it's just code like any other code, nothing magical. Note that the 3D physics engine was upgraded from Unity 4 to Unity 5 and is somewhat different. But that's not related to WebGL.

    --Eric