Starting to play with the new DOTS physics package. I've got a good handle on raycasting and letting rigidbodies and colliders simulate/resolve. Nothing too crazy so far. However, now I'm trying to figure out how to implement some kind of simple collision callback (OnCollisionEnter behavior). I understand the API is pretty undefined in this area at the moment but I believe the docs still say this is possible using some kind delegate. https://docs.unity3d.com/Packagesfirstname.lastname@example.org/manual/simulation_modification.html I've been poking around the samples to see if I could make sense of anything. No luck so far but hoping maybe someone out there could point me to a simple example. Something like an entity receiving a hit and updating a component accordingly for example. Thanks!