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Question Physics Breakthrough

Discussion in 'Physics' started by rbmethod, Dec 12, 2020.

  1. rbmethod

    rbmethod

    Joined:
    Oct 10, 2012
    Posts:
    42
    I think I've found a way to do it, but I would need some help from the community. This is an open call to the Physics community and Programmers willing to help on the project. Very very simple parameters but the draw calls are what will kill us in the end. Depends! Lets chat!

    PS: I posted this in the Physics forum because it pertains to Physics :p.

    PPS: That means that Unity 3D will wildly benefit in both computational power and how we make games. A true 'sssssandbox' (big pun intended). Sand? Sand...
     
  2. CaseyHofland

    CaseyHofland

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    Mar 18, 2016
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    Uhm... would you care to explain what project? What thing? Please don’t assume we know what you’re talking about.
     
    SparrowGS likes this.
  3. SparrowGS

    SparrowGS

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    Apr 6, 2017
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    2,536
    You might wanna re-read that from an unaware side, haha
    What are you on about?
    How is draw calls bottleneck mainly pertains to physics?, draw calls are strictly render-side afaik.
    What is this breakthrough that could potentially benefit both computation power and actual game design?, i mean game design is affected by technical limitations, but it's not inherit to the basis of "how we make games" imo.
     
  4. rbmethod

    rbmethod

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    Oct 10, 2012
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    I apologize for the confusion.

    I have discovered a Pattern in Prime Numbers, and to Articulate the Scope and Scale of the Area would require a Physics Simulation of Equilateral Cubes. I could use some help with the programming side, I was hoping to make some friends and create the sim.
     
  5. LaneFox

    LaneFox

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    Jun 29, 2011
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    7,384
  6. rbmethod

    rbmethod

    Joined:
    Oct 10, 2012
    Posts:
    42