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Resolved Physics blob assets and ECS

Discussion in 'DOTS Dev Blitz Day 2023 - Q&A' started by TheOtherMonarch, Aug 23, 2023.

  1. TheOtherMonarch

    TheOtherMonarch

    Joined:
    Jul 28, 2012
    Posts:
    791
    Physics data is often not easily editable at run time because the data is part of a blob asset. One example is Collision Filters. Can we expect changes in the future to make Unity Physics interact with ECS better?
     
  2. schembri-unity

    schembri-unity

    Unity Technologies

    Joined:
    Jul 8, 2020
    Posts:
    12
    We are aware of the difficulties involved in modifying colliders, and related data such as the collision filter. This is something we are considering in our future work.
     
    TheOtherMonarch and optimise like this.
  3. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,029
    Just let u know it's critical feature that needs to ship asap to enable changing collision filter at runtime but also make it support dots netcode to sync collision filter data changes from server to client without requires hacking solution.
     
  4. schembri-unity

    schembri-unity

    Unity Technologies

    Joined:
    Jul 8, 2020
    Posts:
    12
    Unfortunately, I can't say if this feature will be ready on time for your project, but I will make a note to verify that such a feature needs to have fully functional integration with netcode.
     
    WAYNGames and optimise like this.