Hey there im looking for the best source of information to create a rigidbody structured character. For example "Bud" or "Gang beasts"... I know how to assign box coliders to bones within the armature the character becomes a rigidbody ragdoll. but while combining animations with the box coliders jank everything up. Thanks in advance for any usfull information
Physics-based animation is actually at the Unity Roadmap, under the "Research" section: Animation: Physics-based animation
Oh i see, no wonder i couldn't find anything on it haha... there must be a workaround with rigidbody bone structures I'm sure? how else could boneloaf make their characters, I remember seeing a very brief explanation at the GDC talk when they announced seen here