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Physics based animation?

Discussion in 'Physics' started by killa247, Jun 14, 2016.

  1. killa247

    killa247

    Joined:
    May 7, 2013
    Posts:
    25
    Hey there im looking for the best source of information to create a rigidbody structured character.
    For example "Bud" or "Gang beasts"... I know how to assign box coliders to bones within the armature the character becomes a rigidbody ragdoll. but while combining animations with the box coliders jank everything up.

    Thanks in advance for any usfull information :)
     
  2. Edy

    Edy

    Joined:
    Jun 3, 2010
    Posts:
    2,510
    Physics-based animation is actually at the Unity Roadmap, under the "Research" section:

    Animation: Physics-based animation​
     
  3. killa247

    killa247

    Joined:
    May 7, 2013
    Posts:
    25
    Oh i see, no wonder i couldn't find anything on it haha... there must be a workaround with rigidbody bone structures I'm sure? how else could boneloaf make their characters, I remember seeing a very brief explanation at the GDC talk when they announced seen here