Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Feature Request Physically based sky gradient ground tint

Discussion in 'High Definition Render Pipeline' started by snacktime, Jan 6, 2021.

  1. snacktime

    snacktime

    Joined:
    Apr 15, 2013
    Posts:
    3,356
    A gradient from center to outer edge would help with blending at the horizon.

    You can use a texture but that's extra code to create a procedural texture and an unnecessary texture sample for a lot of use cases.

    Some features like water for instance will never render out far enough to blend well. So a horizon tint/zenith shift aren't enough.
     
  2. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    3,476
  3. snacktime

    snacktime

    Joined:
    Apr 15, 2013
    Posts:
    3,356
    My post was specifically on physically based sky.