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Feature Request Physically based sky gradient ground tint

Discussion in 'High Definition Render Pipeline' started by snacktime, Jan 6, 2021.

  1. snacktime

    snacktime

    Joined:
    Apr 15, 2013
    Posts:
    3,356
    A gradient from center to outer edge would help with blending at the horizon.

    You can use a texture but that's extra code to create a procedural texture and an unnecessary texture sample for a lot of use cases.

    Some features like water for instance will never render out far enough to blend well. So a horizon tint/zenith shift aren't enough.
     
  2. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    3,527
  3. snacktime

    snacktime

    Joined:
    Apr 15, 2013
    Posts:
    3,356
    My post was specifically on physically based sky.