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Physical camera properties in Cinemachine

Discussion in 'Cinemachine' started by sabther, Dec 17, 2018.

  1. sabther

    sabther

    Joined:
    Sep 5, 2018
    Posts:
    21
    Hello there

    I am currently using Unity Cinemacine system to make cutscenes

    However, I realized that there are few things I can tweak in addition to the FOV

    Which makes the camera result nor good enough to compete with traditional CG software like Maya.

    Is there a way I can use Physical camera properties for Cinemachine like it use to work in unity 2017, or do you have a plan to upgrade the System in the future?

    Thanks

    W
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,208
    Cinemachine has support for the new Physical Camera properties in Unity Camera. Just enable the checkbox in your main Camera.

    upload_2018-12-17_13-3-24.png

    Also, there are many other properties you can tweak if you add the PostProcessingStack package, and its integration with Cinemachine.

    upload_2018-12-17_13-4-48.png

    and then:

    upload_2018-12-17_13-5-7.png
     
  3. sabther

    sabther

    Joined:
    Sep 5, 2018
    Posts:
    21
    Hello Gregoryl
    Unfortunately, I am unable to find the checkbox for Physical camera property in my project

    Is it because I am using the new HD render pipeline?

    If so, will that be support in the future time?

    Thanks.

    Wenzhao
     
  4. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,208
    The physical camera property is only in Unity 2018. You need to upgrade Unity to get it.
     
  5. sabther

    sabther

    Joined:
    Sep 5, 2018
    Posts:
    21
    Hi Gregoryl

    as you can see in the image

    I am using unity 2018, yet the checkbox is not present in the view
    CaptureDEsk.JPG
     
  6. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,208