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Physic Shapes and Atlas

Discussion in '2017.1 Beta' started by Relax, Jul 9, 2017.

  1. Relax


    Oct 7, 2012

    I am currently testing out the new atlas and physics shape features. I am using the sprite atlas to build a tile map in form of a mesh which works fine. I am now wondering if I can use the new physics shape feature to generate my collision geometry for the tile map.

    If I get a sprite from an atlas that has been packed with sprites that have physics shapes attached, are the shapes still included?

    If so how can I get at the physics shape of a sprite to be used in a seperate collider? Possibly even for merging into a single big collider. I see no suitable methods on the sprite class.

    Thanks in advance.