Hello, I am building a GUI for my game using Photoshop for skinning it. And i am facing a problem, when I texture something, unless I put a 12x12 image, the buttons will scale very badly and show artifacts, even if the image is a complete square, say 128x128. Link to screenshots of what happens : http://dl.dropbox.com/u/1242729/guiDebugPics.zip Whats worse, is that when importing images they get imported in their wrong colors, normally a bit brighter, I just imported a background for a panel and instead of darkgrey I get grey, so, instead of looking awsome it will look very bad. The background color should be similar to unitys darker background, but instead, it gets imported with a color similar to the Layers and Layout buttons, you can pretty much see the difference, and that will basically, break all my skin effects. How can i fix this?