Thanks heaps! Works fine. So just another question....now I am still a newbie when it comes to programming, let alone networking, but after reading/watching a few tutorials on using Photon for my turn-based game, I understand that using Photon Events is the way to go when it comes to sending/receiving data between players. What I want to know though is to what extent should I raise events. Say for example, in my game I move a unit, then attack an enemy, the enemy gets wounded and blood marks the ground. In this instance, I would raise an event to show my unit has moved, then another event to update the enemy's reduced health. If I have a bleeding particle effect attached to the enemy which becomes active when wounded, would I need to raise an event for this too or this there an easier way to sync this with the other player? Same goes with blood mark that hits the floor... Thanks in advance!