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Third Party [Photon Realtime]il2cpp crash on start up app iOS

Discussion in 'Multiplayer' started by Motion_Tale, Jan 13, 2016.

  1. Motion_Tale


    Jan 13, 2016

    Sorry for my poor english
    I got problem when i build to IOS device.
    I Use Pun+ version 1.65.1 | Unity Version 5.3.1f1Personal | Xcode Version 7.2 (7C68)
    Player setting in Unity I set Strip Bytecode and use DotNet2.0Subset but can't build
    In Other Project I can build success not crash.
    Hope you can help me.Thank you

    inside the thread 1 0::SetPlayerRunInBackground() I get a bad access, code 1. Screen Shot 2559-01-12 at 5.23.34 PM.png

    Here is the trace I get in Xcode where the crash happens:

    2016-01-12 18:16:02.295 Punplus[504:241791] -> registered mono modules 0xc9a500
    2016-01-12 18:16:02.940 Punplus[504:241791] You've implemented -[ application:didReceiveRemoteNotification:fetchCompletionHandler:], but you still need to add "remote-notification" to the list of your supported UIBackgroundModes in your Info.plist.
    -> applicationDidFinishLaunching()
    -> applicationDidBecomeActive()
    Renderer: PowerVR SGX 543
    Vendor: Imagination Technologies
    Version: OpenGL ES 2.0 IMGSGX543-124.1
    GLES: 2
    GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_filter_anisotropic GL_EXT_texture_rg GL_EXT_texture_storage GL_APPLE_clip_distance GL_APPLE_color_buffer_packed_float GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_APPLE_texture_packed_float GL_IMG_read_format GL_IMG_texture_comp

    OPENGL LOG: Creating OpenGL ES 2.0 graphics device
    Initialize engine version: 5.3.1f1 (cc9cbbcc37b4)
    UnloadTime: 12.065708 ms
    Punplus was compiled with optimization - stepping may behave oddly; variables may not be available.
  2. Motion_Tale


    Jan 13, 2016
    Uninstalled Unity Version 5.3.1f.1 | Install Version 5.3.1p2
    Thelo and tobiass like this.
  3. Thelo


    Sep 13, 2009
    Thanks, I had the same problem on 5.3.1f1, and using 5.3.1p3 instead solved it!
    tobiass likes this.