Search Unity

  1. We have added dedicated sub-forums for UNet, the experimental MLAPI and Unity Transport Package. Please use the new forums to discuss related topics.
    Dismiss Notice
  2. How can our website serve you better? Give us your feedback. Take our survey and let us know.
    Dismiss Notice

Photon PUN - Calculation of Peak CCU?

Discussion in 'Multiplayer' started by Paulx774, Jul 22, 2021.

  1. Paulx774


    Mar 18, 2021
    I was testing my game yesterday, and used 2 game instances on the same PC. Today, I checked the dashboard and the peak CCU was 0. Shouldn't be at least 1 in this case?

    Also, I found this question on the Internet. ( Is this statement correct?

    Code (Boo):
    1. I could have 80 peak users in US and peak 80 users in asia while US has 0 users
    2. (us people sleep, asia people play). This would mean the CCU is 160 instead of 80?
  2. tobiass


    Apr 7, 2009
    If there is no usage in the next hours and or days, the CCU counting is not continuing. This is an optimization for the server and dashboard.

    The statement is still valid, yes.
    Paulx774 likes this.